When a player takes a Dig Action, he is basically using his tribe members to filter through the Junkyard in order to find supplies. These cards are made up of various types of Tool cards, as well as blank “Junk” cards. Cards that are drawn this way can then be played as additional Actions, though they can not be played as a Draw Action, since that Action has obviously already been used by that player, this turn.Ģ.) Dig – In the central play area, there is a Draw Pile located on the Junkyard board. If at any point the Draw Pile runs out, a player will reshuffle their Discard Pile to create a new Draw Pile. Taking this Action will allow a player to draw a number of cards from their Draw Pile. Since the Shovel is attached to the Scavenger, he could have chosen to play a Tool attachment with the Brawler, but could not have attached another Tool to the Scavenger, since only 1 Tool is allowed as an attachment for each non-Tool card.Īs mentioned above, there are 3 main Actions that a player can take on his turn:ġ.) Draw – The Draw Action is noted by the “card” icon in the 1st slot along the left side of the card. This would allow him to take a Dig Action with a total ability of 4. Tool provide a modifier to particular actions based on the type of Tool card.įor instance, in the above example, if Player A had instead played a Brawler and a Scavenger with a Shovel, he could have chosen to take a Dig Action with a base ability of 2 and a +2 modifier (from the Shovel). However, each non-Tool card (white numbers) can be combined with 1 tool (green numbers). These Tool cards can not be used on their own, nor can they be combined with other tools. While a lot of cards in the game represent different tribe members, some of the cards represent different tools that tribe members can use. He also could not use these particular cards for any other Actions, once they are played. After taking this Action, he would no longer be allowed to take a Dig Action for the rest of his turn, even if he had more cards with Dig icons on them. Because each card has a Dig Action icon (pictured by a small shovel) listed with a 1, Player A can take a Dig Action with a base ability of 2. He chooses to take the Dig Action with these two cards. Cards that list the available Action contain base ability and modifier amounts that when added to another card, can make that Action stronger.įor instance, Player A plays a Brawler and a Scavenger from his hand. There are 3 types of Actions that can be taken ( Draw, Dig, and Hunt – listed on the left side of each card), and each type of Action may be taken once by that player each turn. On a player’s turn, they are provided a number of optional Actions that they can take, depending on the available Actions noted on the cards they play from their hand. Before I get too much in the mechanics of how the game plays, I want to go over the actions available on a player’s turn and a card’s iconography. A few implementations that separate Arctic Scavengers from other deck building games, such as Dominion and Ascension, is its inclusion of player interaction involving combat and bluffing. Player’s will compete for resources, hire mercenaries, and ultimately build the population of their tribe in order to survive and claim victory. In Arctic Scavengers, players lead tribes composed of scattered survivors during a post-apocalyptic 2nd Ice Age. – Additional Junkyard cards (HQ Expansion) – Additional Mercenary cards: Engineers & Medics (HQ Expansion) – Engineering Schematics board (HQ Expansion) Packaged now with the HQ expansion, Arctic Scavengers provides a unique take on the genre, combining the basic deck building mechanics we’ve come to expect, along with aspects of player interaction and action management that feel quite unique. Gabhart’s Arctic Scavengers saw a small print release in 2009 around the time of the early hype for the genre, its larger, 2nd edition, big-name publisher release had been pushed back almost 4 years until its release this past month (April 2013). Winning just about every major award in 2009, including the coveted Spiel des Jahres, Dominion introduced us to the deck building genre that has since been tweaked and modified into a slew of other titles, including Thunderstone, Ascension, Core Worlds, and Legendary, just to name a few. In 2008, Dominion took the board game community (among many others) by storm. “So long to this cold, cold part of the world…”
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