![]() You might use him to push an early 3-Mages alliance, but even after his most recent buff in the latest patch, you’ll still likely get rid of him as soon as a better alternative (or any alternative, really) shows up in the shop. This Blood-Bound Mage is pretty terrible outside of the present draft. That’s a lot! Do we even care anymore that heroes have to die over and over for this buff to work? Nah… For each Blood-Bound unit that dies, all other Blood-Bound units gain 125% more damage. Sad, we know, but it’s the price you have to pay for your carries with Big-Time Contract to go berserk during a fight. ![]() The answer is that they are there to die. Unfortunately, these are also two of the weakest units in the game, so your first question might be – why on earth would you ever include them in your comp? There are two Blood-Bound units in Dota Underlords – Ogre Magi and Warlock. ![]() Or Terrorblade gets stun-locked throughout the round while his allies die and weep in vain. …until a bunch of Hunters destroy Terrorblade before he gets the chance to throw a punch. Who doesn’t enjoy the sight of an absolutely gigantic Terrorblade growing bigger and bigger and striking fear into the heart of the enemy? It’s just so satisfying to watch… It’s what you would call a meme team – it can work beautifully or it can fail miserably, but its one consistent quality is that it’s always super fun. Although you can win games with this alliance in your comp (God knows, Reddit is full of posts that testify to this), the results are often so unreliable that most players prefer to avoid it, especially while trying to rank up. Blood-Bounds are either fantastic or terrible and that’s their biggest problem.
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